First version of this, needs a lot more control and features.. especially for rocks.. but it’s a decent foundation.
-Add more crystal/gem types
-lots of controls missing
-crystal ground formations
-More displacement control for crystals
-Rock Types/more realism in the displacement
-dirt/moss for rocks
Render comps from two of the high poly’s generated from the tool (cubic combined and hex).. bit noisy but eh.
low poly marmoset renders.. exported from the tool and baked with xnormal (render below == ao/normal map/curvature for diffuse)